OSS first emerged over two decades ago, with the four freedoms – to run, copy, distribute, study, change, and improve software – articulated by Richard Stallman (
1986, p. 2). Today it is clear that OSS has brought about a paradigm shift in the production and dissemination of knowledge. More than 35 million developers contribute to code (Agarwal,
2021), 90% of companies use OSS (Octoverse,
2022), and major companies, who use a proprietary business model, such as Microsoft, use and invest into OSS.
The reasons for the rapid growth of OSS are numerous. First, and most obvious, is the fact that OSS is generally free to use and distribute. Second, OSS provides flexibility. It is easily modifiable and customizable to meet users’ specific needs (Daley et al.,
2018, p. 10). Next, OSS fosters collaboration. Most software projects are developed collaboratively by a community of developers and result in follow-on innovation, faster development cycles, and higher quality. Users also consider OSS more secure. Vulnerabilities can be identified and fixed rapidly, given the publicly available source code that can be audited by the community (Beldiman,
2018, pp. 27–28). Finally, the key benefit of OSS is its openness. Almost counterintuitively, openness is achieved as an effect of IPRs. It is commonly accepted that IPRs operate by granting owners exclusive rights in their inventions or creations. However, on the flipside, IPRs can effectively create openness as well. The existence of an exclusive IP right allows its holder to impose conditions on the transfer of its IP to third parties. An IP owner who conditions transfer of source code or modifications thereto, on their continued downstream openness has established an open license (Nadan,
2002, p. 357), which grants users free access to utilize, modify, and distribute the source code and its derivatives. In this manner, a symbiotic interplay occurs between IPRs and open-source. IPRs can operate on the one hand, to create exclusivity and incentivize innovation; on the other, they establish the conditions underlying openness. This duality provides members of the Fab City ecosystem with flexibility in structuring its flow of knowledge and opportunities to create value based upon it.
The “open” philosophy embodied in OSS was readily adopted by the OSH system. From an intellectual property perspective, creating OSH is analogous to creating OSS. Exclusive IPRs to OSH components can be used to enable users to freely access, use, modify, and distribute them. The key difference, however, is that, unlike OSS which involves digital bits, OSH deals with tangible atoms (Beldiman,
2018, p. 29). With tangible, physical objects, come costs. Unlike software, the production of hardware products requires up-front expenses in purchasing raw materials, production equipment, transportation, storage, etc.
A further impact of tangibility is that, compared to an OSS context, different IP laws may apply to OSH. While the OSS system relies exclusively on copyright, which arises automatically upon a work’s creation, OSH may involve patents, designs and utility models, to which rights must first be acquired, before being able to construct a free sharing environment.
That said, the Fab City ecosystem relies heavily on the open system which enables a free exchange of information within a global network of cities. Utilizing OSS and OSH licenses, this ecosystem can achieve a process whereby intangible “bits”, including data, code, designs and documentation, created anywhere in the world, can reach remote local production sites where they are converted into tangible products (atoms). Without an underlying framework of OSS, such a network would be nearly impossible to establish.
10.2.1 The Relevance of IPRs for Open Value Creation
As described above, OSH projects involve sharing code, designs and technical information with the wider community, as well as the production of physical goods. All these instantiations of the OSH process are governed by IPRs, whether patents, utility models, design rights, copyright, trade secrets, or trademarks. Understanding how IPRs may be involved in the OSH process, their legal implications, as well as the requirements for obtaining rights, will facilitate collaborative and open initiatives on the one hand, and protection of intellectual assets on the other. The following will examine the IPRs that may be implicated in OSH processes.
10.2.1.1 Patents
Patent law protects functional utilitarian inventions as products and as processes (methods). The patent owner is granted the right to prevent others from making, using, selling, offering for sale and importing the patented invention (Article 28 TRIPS Agreement). Patent rights are territorial, in other words, they are valid and enforceable only in the country where the patent is registered (e.g., German patent rights are limited to Germany, while US patent rights to the United States). The validity of a patent is typically limited to 20 years (Article 33 TRIPS Agreement).
Patents have been crucial in protecting the early basic 3D printing technologies, such as fused deposition modeling (FDM), stereolithography (SLA), and selective laser sintering (SLS).
2 The expiry of all three patents enabled the creation of community-driven projects such as RepRap
3 and Thingiverse,
4 which helped foster a global community of OSH developers and enthusiasts. These projects have encouraged collaboration and innovation, leading to the development of new technologies and products, having the potential to transform entire industries.
Eligibility for patents is based on four core criteria (Article 27 §§ 1–3 TRIPS Agreement). The invention
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(1) must consist of patentable subject matter, i.e., the invention must be functional, not purely aesthetic, and not related to certain excluded categories, such as human genes or animal breeds, while it should also not violate public policy;
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(2) must be novel, i.e., the invention must not form part of the “state of art”, which includes “everything made available to the public by means of a written or oral description, by use, or in any other way before the filing of the patent application” (Article 27 § 1 TRIPS Agreement);
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(3) must be non-obvious and therefore require an inventive step. The criterion of obviousness is meant to exclude any trivial inventions from patent protection (Article 27 § 1 TRIPS Agreement), and
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(4) must be useful and therefore have an industrial application (Article 27 § 1 TRIPS Agreement).
Provided a patent application is filed for an invention that fulfills all the required conditions, the competent patent office has the power to grant the patent.
Patent rights, as all other IPRs, are capable of both proprietary and open use. On the proprietary front, the inventor has the right to preclude others from using and monetizing the invention for the duration of the patent. In an OSH context, this would translate to the ability to ensure that a patented invention is not copied or misused. Conversely, when the OSH project uses third-party technology, it is essential to ascertain whether the technology is subject to a patent. Proactiveness in this regard may prevent legal repercussions that may halt the project.
Patents can also be used to maintain the openness of an invention. This would require the owner to forego enforcement of the patent against any transferees who abide by the owner’s license conditions, including openness. Note that a patent registration is required for this purpose; a simple, unpatented invention, is insufficient for the creation of an open license.
10.2.1.2 Utility Models
As “little cousins” of patents, most countries’ laws protect utility models, which, similar to patents, protect technical products, apparatus and substances (but, unlike patents, no processes), upon showing of novelty and an inventive step. During the 10-year exclusivity period, a utility model holder has the right to prevent others from unauthorized commercial exploitation of the protected invention. Applications are generally not subject to a substantive examination and registration issues in a matter of weeks.
Several aspects make utility models extremely attractive in OSH contexts. First, they are inexpensive and easy to obtain. A utility model is a good substitute, for purposes of both proprietary and open use, when obtaining patent protection is impossible, due to cost, time or a low level of inventiveness. The openness of an OSH license can be based on a utility model registration. Second, utility models constitute prior art for purposes of patent applications, a feature useful to OSH inventors who seek to maintain a given field of technology in the public domain. Finally, utility models offer a 6-month grace period (in other words, their owner may use them for up to 6 months prior to filing of the application, without their novelty being destroyed). This fact makes them popular in instances where the invention is already in use.
10.2.1.3 Copyright
Copyright law provides protection for a variety of creative works including all types of writings, music, painting, sculpture, cinematographic works, dance, software code and possibly specific patterns of circuit boards (Article 2 § 1 Berne Convention). The scope of copyright is defined by the national law of each country but generally grants authors the exclusive economic rights to reproduce, modify and distribute copyrighted works.
Because rights arise upon creation of the works, once they are fixed in a tangible means of expression (Article 2 § 2 Berne Convention), no formalities, such as applications or registrations are required.
5 Furthermore, the required threshold of creativity is quite low, with the result that most works are considered protectable. This means that virtually all programmers automatically are deemed to be owners of copyright in the software they develop.
Copyright is essential to the Fab City ecosystem as its features lend themselves best for creating openness by way of the OSS license, as well as, to some extent, the OSH license. Copyright applies to all types of digital “writings”, including software code, designs, and technical documentation. In the OSH context, software is, for instance, used to control RepRap 3D printers (firmware and graphical user interface). The software code itself is subject to copyright as is the applicable technical documentation, such as design files needed to build and modify hardware (for reference and documentation: Duet3D,
n.d.).
To qualify for copyright protection, a work is required to be a personal intellectual creation and must
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(1) be the result of human creation, i.e., machines cannot create copyrightable works (Ginsburg,
2018, pp. 133–134);
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(2) be in a form that is perceivable to humans (Ricketson & Ginsburg,
2006, p. 403 (8.03), 499 (8.105));
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(3) be influenced by the creator’s spirit, i.e., tedious mechanical work that is performed without thinking would not qualify for protection (Justitia,
1991); and
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(4) meet a minimum standard of creative quality, i.e., the answers given while filling out a governmental form would not qualify as a copyrightable work, as they are solely dependent on the circumstances (Ricketson & Ginsburg,
2006, p. 402 (8.03), 405(8.05)).
As with other IP rights, copyright can be applied in a proprietary as well as in an open manner. The former entails the exclusionary exercise of the rights to copy, modify and distribute with the goal that the author’s retain control over the work. Use of copyright under an “open” philosophy manifest in the OSS license which frees up access and use of the copyrighted work.
10.2.1.4 Trade Secrets
Trade secret laws protect valuable and classified information that is kept secret. It does not protect against a third party’s independent discovery of the secret information. In other words, if a third party independently and without malice discovers the secret information it is allowed to use it without incurring liability. Usually, the trade secret is destroyed as a result, as the “cat is out of the bag”. As with copyright, trade secret protection arises automatically (registration is not required). Protection lasts for an indefinite amount of time, or as long as the trade secret remains classified.
In principle, any information qualifies for trade secret protection, if it
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(1) is secret in the sense that it is not commonly known (Article 39 § 2 lit a TRIPS Agreement);
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(2) has commercial value because it is secret (Article 39 § 2 lit b TRIPS Agreement); and
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(3) is subject to reasonable steps to keep it secret (Article 39 § 2 lit c TRIPS Agreement).
Trade secret protection allows its owner to prohibit others from disclosing and misappropriating secret information, if obtained through illegal means (e.g., through corporate espionage via hacking a server; Article 39 § 2 TRIPS Agreement). Trade secrets may provide the requisite secrecy for items which are to be ultimately protected by patents, designs, trademarks, etc., and help in preparing applications for such rights without fear of interference by malicious third parties. Once the project is released to the public or the right is granted and published, trade secret protection terminates automatically.
10.2.1.5 Design Rights
Design rights protect aesthetic features of products. They provide the owner with exclusive rights to prohibit others from using identical or similar designs and, in most countries, come in a registered and unregistered version. Registration is usually required to obtain protection and the rights are limited to the territory in which they are registered. Registered design rights usually last for 10 years with options to extend the registration period, while this timeframe is often shorter for unregistered design rights (e.g., 3 years for an unregistered EU design right).
For example, Apple Inc. possesses design rights for the distinctive appearance of its iPhone models.
6 Design rights may also be used for protecting the visual appearance of a graphic user interface. In the context of OSH, design rights could be applied to e.g., the visual appearance of hardware components or the stylization of accompanying software.
Designs may be protected if they are new and have an individual character (Article 3 § 2 EU Directive on the Legal Protection of Designs). These requirements entail that the overall impression of a design be significantly different from existing ones (Articles 4 and 5 § 1 EU Directive on the Legal Protection of Designs). If the design’s features are mostly dictated by technical or functional characteristics, they are excluded from being eligible for protection (Article 7 § 1 EU Directive on the Legal Protection of Designs).
Securing design rights enables companies to prohibit competitors from creating or selling products that look identical or similar. For OSH developers, obtaining design rights can ensure that their hardware designs remain unique and distinguishable from those of competitors, while also providing the opportunity to license the designs on reasonable and equitable terms to others, ultimately helping to promote innovation and collaboration within the OSH community while also safeguarding the integrity of the design.
10.2.1.6 Trademarks
Trademark law protects symbols that distinguish products or services of one entity from those of another. They grant the exclusive right to use the registered trademark and prohibit third parties from using identical or similar trademarks that could cause confusion among consumers. In most countries, registration is a prerequisite for trademark protection, and the associated rights are restricted to the jurisdiction where they are registered. Once granted, trademarks are usually valid for 10 years. However, if in continuous use, they can be renewed without limitation.
Certification marks represent a specific use case of trademarks, indicating that products or services meet certain quality, safety or environmental standards established by an independent organization. For instance, the “OSHWA certification mark” is awarded by the Open-Source Hardware Association to hardware products that meet specific criteria relating to openness, documentation, and licensing (OSHW,
n.d.).
The requirements for trademark registration are as follows: first, a sign needs to be capable of distinguishing the owner’s intended products from those of competitors (Article 15 § 1 TRIPS Agreement). The sign should not be understood to describe the properties of the intended product but should act as an indicator of the product’s origin. Second, the sign should not be confusingly similar to prior registered trademarks (Article 16 § 1 TRIPS Agreement).
In OSH projects, trademarks may primarily serve to safeguard the branding elements. While they may not prevent third parties from copying a product’s features, trademarks can help maintain quality consistency.
10.2.1.7 Summary of Relevant IPRs
It follows from the analysis above that several IPRs may be involved in the OSH process in different ways. These rights and the parts of OSH they may be attached to are broadly summarized in Table
10.1.
Table 10.1
IPRs and their relevance for OSH
Patents | Technical products, apparatus, and substances |
Utility models | Technical products, apparatus, and substances |
Copyright | Creative works including all types of writings, music, painting, sculpture, cinematographic works, dance, software code and possibly specific patterns of circuit boards |
Trade secrets | Any classified information that is kept secret |
Design rights | Aesthetic features of products |
Trademarks | Branding |