Skip to main content

16.05.2024

A study on the factors influencing the consumption of virtual gifts on a live streaming platform based on virtual badges and user interaction

verfasst von: Fudong Wang, Yuying Chu, Zhiwei Yan

Erschienen in: Electronic Commerce Research

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Multiplayer online games are currently the most popular type of game, with virtual gifts providing the main income support for online live-streaming gaming platforms. However, there is little understanding regarding what consistently drives gifting behavior in the live gaming environment. Thus, clarifying the factors influencing the provision of virtual gifts in the game live-streaming environment is critical. We develop a research model based on Self-Determination Theory (SDT) to investigate the role of virtual badges and social interaction as external motivators to incentivize users' gift-giving behaviors, with monetary value used for quantification and evaluation. Specifically, according to Social Interaction Theory we analyze the effects of social interaction in terms of the presence of others, social competition, and Danmaku emotions. The model was validated through an empirical study including 71,680 observations of real-time viewer data collected from the Douyu live streaming platform. The results empirically demonstrate that the pursuit of virtual badges and user interactions in a negative live environment positively affect users' motivation for gifting behavior. Specifically, the higher the virtual badge level is, the stronger the incentive effect, and the incentive effect of virtual badges exhibits a positive spillover from high-grade virtual badges to low-grade virtual badges. Surprisingly, we observe that the presence of others and social competition under negative Danmaku sentiment motivate users' gift-giving behavior, while the motivational effect of positive Danmaku sentiment is not significant. We demonstrate the robustness of the model through robustness tests. Our study expands the applicability of SDT in the online game live-streaming context, contributes to the literature on the economic development of live-streaming platforms, and provides recommendations for how game live-streaming platforms facilitate viewer gifting behavior.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Anhänge
Nur mit Berechtigung zugänglich
Literatur
15.
29.
Zurück zum Zitat Kim, H. S., & Kim, M. (2020). Viewing sports online together? Psychological consequences on social live streaming service usage. Sport Management Review, 23(5), 869–882. Kim, H. S., & Kim, M. (2020). Viewing sports online together? Psychological consequences on social live streaming service usage. Sport Management Review, 23(5), 869–882.
38.
Zurück zum Zitat Deci, E. L., Ryan, R. M., Gagné, M., Leone, D. R., Usunov, J., & Kornazheva, B. P. (2001). Need satisfaction, motivation, and well-being in the work organizations of a former eastern bloc country: A cross-cultural study of self-determination. Personality and Social Psychology Bulletin, 27(8), 930–942. https://doi.org/10.1177/0146167201278002CrossRef Deci, E. L., Ryan, R. M., Gagné, M., Leone, D. R., Usunov, J., & Kornazheva, B. P. (2001). Need satisfaction, motivation, and well-being in the work organizations of a former eastern bloc country: A cross-cultural study of self-determination. Personality and Social Psychology Bulletin, 27(8), 930–942. https://​doi.​org/​10.​1177/​0146167201278002​CrossRef
50.
Zurück zum Zitat Dellarocas, C. (2010). Online reputation systems: How to design one that does what you need. MIT Sloan management review, 51(3), 33. Dellarocas, C. (2010). Online reputation systems: How to design one that does what you need. MIT Sloan management review, 51(3), 33.
69.
Zurück zum Zitat Rogers, E. M. (2010). Diffusion of innovations. Simon and Schuster. Rogers, E. M. (2010). Diffusion of innovations. Simon and Schuster.
77.
Zurück zum Zitat Sjöblom, M., Törhönen, M., Hamari, J., et al. (2017). Content structure is king: An empirical study on gratifications, game genres and content type on Twitch[J]. Computers in Human Behavior, 73, 161–171.CrossRef Sjöblom, M., Törhönen, M., Hamari, J., et al. (2017). Content structure is king: An empirical study on gratifications, game genres and content type on Twitch[J]. Computers in Human Behavior, 73, 161–171.CrossRef
Metadaten
Titel
A study on the factors influencing the consumption of virtual gifts on a live streaming platform based on virtual badges and user interaction
verfasst von
Fudong Wang
Yuying Chu
Zhiwei Yan
Publikationsdatum
16.05.2024
Verlag
Springer US
Erschienen in
Electronic Commerce Research
Print ISSN: 1389-5753
Elektronische ISSN: 1572-9362
DOI
https://doi.org/10.1007/s10660-024-09858-x